Art & Science of

Creating Irresistible Games

Hook Your Players, Maximize Your Profits

Learn practical game design and product strategy techniques that captivate players and drive sustainable revenue, backed by science and battle-tested with years of experience.

Immediate Access. Secure Purchase. Risk-Free

Art & Science of

Creating Irresistible Games

Hook Your Players, Maximize Your Profits

Learn practical game design and product strategy techniques that captivate players and drive sustainable revenue, backed by science and battle-tested with years of experience.

Immediate Access. Secure Purchase. Risk-Free

Art & Science of

Creating Irresistible Games

Hook Your Players, Maximize Your Profits

Learn practical game design and product strategy techniques that captivate players and drive sustainable revenue, backed by science and battle-tested with years of experience.

Immediate Access. Secure Purchase. Risk-Free

Art & Science of

Creating Irresistible Games

Hook Your Players, Maximize Your Profits

Learn practical game design and product strategy techniques that captivate players and drive sustainable revenue, backed by science and battle-tested with years of experience.

Immediate Access. Secure Purchase. Risk-Free

TRUSTED BY:

Four Out of Five Games on Steam Make Less Than $10K. Mobile Is Even Worse!

Four Out of Five Games on Steam Make Less Than $10K. Mobile Is Even Worse!

Creating a successful game has never been harder.


Only the top 10% of the games on Steam make enough money to be considered a success. The chances of hitting it big on mobile are even slimmer.


Relying on your gut feeling, player testing, and then waiting to get lucky is a sure way of failing in today’s hyper-competitive market.

Creating a successful game has never been harder.


Only the top 10% of the games on Steam make enough money to be considered a success. The chances of hitting it big on mobile are even slimmer.


Relying on your gut feeling, player testing, and then waiting to get lucky is a sure way of failing in today’s hyper-competitive market.

Revenue Distribution of Games on Steam

Revenue Distribution of Games on Steam

50%

(<$500)

(<$500)

24%

($500 - $5K)

($500 - $5K)

5%

($5K - $10K)

($5K - $10K)

9%

($10K - $50K)

($10K - $50K)

5%

($50K - $200K)

($50K - $200K)

4%

($200K - $1M)

($200K - $1M)

3%

(+$1M)

(+$1M)

It is very painful to see passionate, talented developers putting their heart, blood, and sweat into a project only to fail years later.


Their dreams are shuttered, years of hard work are wasted, bank accounts are drained, studios go bankrupt and careers come to an end in a difficult job market.


I can't take it anymore. That’s why I want to help you become part of the top 10% who succeed and make real money with their games.

It is very painful to see passionate, talented developers putting their heart, blood, and sweat into a project only to fail years later.


Their dreams are shuttered, years of hard work are wasted, bank accounts are drained, studios go bankrupt and careers come to an end in a difficult job market.


I can't take it anymore. That’s why I want to help you become part of the top 10% who succeed and make real money with their games.

Broken dreams and wasted potential is not your destiny.
There is a better way to design games ↓

Broken dreams and wasted potential is not your destiny.
There is a better way to design games ↓

INTRODUCING

Art & Science of

Art & Science of

Creating Irresistible Games

Creating Irresistible Games

Creating Irresistible Games

Imagine a world where your games are so engaging that players can’t put them down.


A world where your games aren’t just fun, but also highly profitable and played by millions.


This isn’t just a dream - it’s a reality that you can achieve with the insights and skills you will gain in this 9.5-hour masterclass.


You will get distilled wisdom from a decade of industry experience at top gaming companies, in-depth research across hundreds of games from around the globe, and cutting-edge psychological techniques that will help you create more successful games.


You can learn at your own pace, anytime, anywhere.

Imagine a world where your games are so engaging that players can’t put them down.


A world where your games aren’t just fun, but also highly profitable and played by millions.


This isn’t just a dream - it’s a reality that you can achieve with the insights and skills you will gain in this 9.5-hour masterclass.


You will get distilled wisdom from a decade of industry experience at top gaming companies, in-depth research across hundreds of games from around the globe, and cutting-edge psychological techniques that will help you create more successful games.


You can learn at your own pace, anytime, anywhere.

Increase Player Retention and Engagement

Learn to engage players by diving deep into player psychology. Discover what motivates them, why they play, and how to create captivating experiences that keep them coming back.

Increase Player Retention and Engagement

Learn to engage players by diving deep into player psychology. Discover what motivates them, why they play, and how to create captivating experiences that keep them coming back.

Increase Player Retention and Engagement

Learn to engage players by diving deep into player psychology. Discover what motivates them, why they play, and how to create captivating experiences that keep them coming back.

Have a Clear Product and Design Strategy

Streamline your decision-making with a clear product strategy. Prioritize essential game features aligned with your business model, avoiding feature creep and focusing on metrics that lead to success.

Have a Clear Product and Design Strategy

Streamline your decision-making with a clear product strategy. Prioritize essential game features aligned with your business model, avoiding feature creep and focusing on metrics that lead to success.

Have a Clear Product and Design Strategy

Streamline your decision-making with a clear product strategy. Prioritize essential game features aligned with your business model, avoiding feature creep and focusing on metrics that lead to success.

Maximize Monetization Potential

Unlock advanced monetization strategies based on successful games earning $100k+ daily. Master techniques like battle pass design and sales psychology to enhance your revenue streams.

Maximize Monetization Potential

Unlock advanced monetization strategies based on successful games earning $100k+ daily. Master techniques like battle pass design and sales psychology to enhance your revenue streams.

Maximize Monetization Potential

Unlock advanced monetization strategies based on successful games earning $100k+ daily. Master techniques like battle pass design and sales psychology to enhance your revenue streams.

Get Ahead of the Competition

Innovate safely with accessibility. Discover how to implement unique features that make your games more attractive and set them apart, allowing you to outshine competitors in a crowded market.

Get Ahead of the Competition

Innovate safely with accessibility. Discover how to implement unique features that make your games more attractive and set them apart, allowing you to outshine competitors in a crowded market.

Get Ahead of the Competition

Innovate safely with accessibility. Discover how to implement unique features that make your games more attractive and set them apart, allowing you to outshine competitors in a crowded market.

Master Market Analysis for Revenue Growth

Learn to analyze the market effectively to set optimal price points that maximize profits. Develop skills to forecast your game's success and enhance its virality.

Master Market Analysis for Revenue Growth

Learn to analyze the market effectively to set optimal price points that maximize profits. Develop skills to forecast your game's success and enhance its virality.

Master Market Analysis for Revenue Growth

Learn to analyze the market effectively to set optimal price points that maximize profits. Develop skills to forecast your game's success and enhance its virality.

Utilize Science-Backed Game Design Theories

Move beyond popular but outdated theories and embrace cutting-edge, science-based frameworks. Apply these innovative concepts to develop engaging and successful games.

Utilize Science-Backed Game Design Theories

Move beyond popular but outdated theories and embrace cutting-edge, science-based frameworks. Apply these innovative concepts to develop engaging and successful games.

Utilize Science-Backed Game Design Theories

Move beyond popular but outdated theories and embrace cutting-edge, science-based frameworks. Apply these innovative concepts to develop engaging and successful games.

Who Is This For?

Who Is This For?

Game Designers

Game Designers

Product Managers

Product Managers

Indie Game Developers

Indie Game Developers

Anyone who wants to create successful games

Anyone who wants to create successful games

This isn’t an introduction to game design course!

This isn’t an introduction to game design course!

You will gain crucial insights that will transform your understanding of games and product strategy.

You will gain crucial insights that will transform your understanding of games and product strategy.

CURRICULUM

Creating Irresistible Games

Creating Irresistible Games

Art & Science of

Art & Science of

Inside

Inside

Chapter One

Chapter One

Chapter One

1

Introduction

Introduction

At the beginning, you will learn about the core factors of what makes a game successful and get your bonus goodies.

Chapter 1: 2 Lessons (26 minutes)

Pillars

1.1. How to Make the Most Out of This Course

1.1. How to Make the Most Out of This Course

1.2. The 4 Pillars of a Successful Game

1.2. The 4 Pillars of a Successful Game

Chapter Two

Chapter Two

2

Chapter Two

2

Player Engagement

Player Engagement

Learn the science of player motivation and fun. Stop sabotaging your players, design games they can't stop playing.

Chapter 2: 11 Lessons (3.8 hours)

Psychology

Motivation

Retention

2.1. Introduction: Why Do People Play?

2.1. Introduction: Why Do People Play?

2.2. What Is a Game?

2.2. What Is a Game?

2.3. Self-Determination Theory of Intrinsic Motivation

2.3. Self-Determination Theory of Intrinsic Motivation

2.4. SDT: Autonomy Factor

2.4. SDT: Autonomy Factor

2.5. SDT: Relatedness Factor

2.5. SDT: Relatedness Factor

2.6. SDT: Competence Factor

2.6. SDT: Competence Factor

2.7. SDT: The Right Mix

2.7. SDT: The Right Mix

2.8. Extrinsic Motivation & the Overjustification Effect

2.8. Extrinsic Motivation & the Overjustification Effect

2.9. Bonus Stage: Why Do We Play Horror Games?

2.9. Bonus Stage: Why Do We Play Horror Games?

2.10. Alternative Models: Bartle, Quantic Foundry, 4 Keys to Fun

2.10. Alternative Models: Bartle, Quantic Foundry, 4 Keys to Fun

2.11. Summary

2.11. Summary

Chapter Three

Chapter Three

Chapter Three

3

Accessibility

Accessibility

Fix your misunderstanding of the concept and learn how to do safe and powerful innovations that will set your game apart.

Chapter 3: 7 Lessons (2 hours)

Innovation

Competitive Advantage

3.1. Introduction: Why Is F2P Working?

3.1. Introduction: Why Is F2P Working?

3.2. Definition of Accessibility - More Than You Think

3.2. Definition of Accessibility - More Than You Think

3.3. Problems with the Term Accessibility in Society and Game Design

3.3. Problems with the Term Accessibility in Society and Game Design

3.4. The Curb-Cut Effect

3.4. The Curb-Cut Effect

3.5. Conclusion: Drive Success and Innovation with Accessibility

3.5. Conclusion: Drive Success and Innovation with Accessibility

3.6. Game and Feature Examples

3.6. Game and Feature Examples

3.7. Exercise: Accessible Game Design

3.7. Exercise: Accessible Game Design

Chapter Four

Chapter Four

Chapter Four

4

Monetization

Monetization

Learn the best strategies and practical applications for maximizing your revenue without bothering your players.

Chapter 4: 9 Lessons (3.3 hours)

Strategy

Optimization

Satisfaction

4.1. Introduction: Business Models & Monetization Types

4.1. Introduction: Business Models & Monetization Types

4.2. Premium Game Price Point Analysis

4.2. Premium Game Price Point Analysis

4.3. Service Game Monetization: How to Create Surface Area

4.3. Service Game Monetization: How to Create Surface Area

4.4. Currency Nesting Techniques

4.4. Currency Nesting Techniques

4.5. Sales Techniques

4.5. Sales Techniques

4.6. Pay-to-Win

4.6. Pay-to-Win

4.7. Battle Pass Features

4.7. Battle Pass Features

4.8. Powerful Subscription Models

4.8. Powerful Subscription Models

4.9. How to Be Innovative Using Self-Determination Theory

4.9. How to Be Innovative Using Self-Determination Theory

Chapter Five

Chapter Five

Chapter Five

5

Outro

Outro

Bring all together and learn about the next steps. Don't forget to claim your goodies and book your free 1:1 consultancy session.

Chapter 5: 1 Lessons (6 minutes)

Summary

5.1. The Journey's End

5.1. The Journey's End

5.2. Next Steps

5.2. Next Steps

BONUSES

Join Today And Get All The Bonuses

Join Today And Get All The Bonuses

Join Today And Get All The Bonuses

Bonus #1

One Hour 1:1 Consultancy Session (€250 Value)

You will get one hour of free one-on-one consultancy session that would normally cost €250. We can go over your game or the idea, you can ask any questions you have and dig deeper into the concepts of the course.

Bonus #2

Bi-Weekly Q&A Sessions (€250 Value)

Once every two weeks, we will have a Q&A session exclusively for students of this course. You can stop by to ask your questions, bounce ideas, or share your progress. You will get support as long as you want.

Bonus #3

MVP Design Template (€50)

You will get the MVP (Minimum Viable Product) template I use with my 1:1 clients that will make your job very easy at the beginning of a project. It is the most refined version that I have perfected over the years.

Bonus #4

Design & Product Strategy Cheatsheet (€50)

You will learn which levers to pull to work on specific KPIs like retention, LTV, ARPU, MAU and so on. You will be able to see the overview of the course and turn your knowledge into action easily.

Bonus #5

Exclusive Community Access

You will have special access to course-specific channels and roles in our Discord channel, Game Success Guild where we share resources, conduct workshops, ask questions, share our progress, and network.

Bonus #6

Personal Feedback on Exercises

Throughout the course, you will get various exercises to understand and internalize the concepts better so that you can implement what you learned in your career. I will personally give you feedback on the exercises.

Join Before It Is Too Late

Join Before It Is Too Late

Join Before It Is Too Late

Daniel Ny

Indie Developer

"As a Indie developer working on my first bigger project the information and experience shared by Patrick was invaluable and I’m super happy we got this now when we still have time to make changes in the game but also include this when planning our marketing strategy.


Professionally, this was probably the most valuable and interesting eight hours I’ve had this year."

Transformation

Before vs After

Before vs After

Design focusing on extrinsic rewards and bonuses to lose players

Use suboptimal monetization techniques and leave money on the table

Have a huge feature backlog that lacks a clear direction and sound strategy

Try to come up with crazy features that don’t work half the time and kill your game

Use tired old user acquisition techniques and burn tons of money

Copy the price point of your competitor to undervalue or overvalue your game

Try applying popular but outdated textbook game design theories

Create deeply engaging experiences with psychological techniques to hook players

Use monetization techniques that will make players love to spend money like addicts

Avoid feature creep, focus on the most crucial metrics with a strong long-term strategy.

Effortlessly and safely innovate in the blue ocean of accessibility

Use research-backed strategies to get a lot more players with no additional cost

Make informed decisions about your price point that maximizes your profits

Design with new science-backed theories that are battle-tested with years of experience

Meet Your Instructor,

Patrick Rose

Meet Your Instructor,

Patrick Rose

As a game consultant with over a decade of experience, I specialize in product strategy, user psychology, game design, user retention, and monetization.


I've contributed to titles like Elden Ring, Dark Souls, Tekken, Cyberpunk 2077, and more. My expertise spans AAA, Premium, F2P, and Service Games, mobile, PC, and console platforms.


Game companies with millions of dollars of budget paid me and my team to research what makes games succeed and fail.


For years, we have studied hundreds of popular and obscure games from all around the world.


I have put everything I have learned in the last decade of researching, working in games, and helping my clients succeed into this streamlined course.


Because of this a lot of the knowledge you will gain here can't be found elsewhere.

As a game consultant with over a decade of experience, I specialize in product strategy, user psychology, game design, user retention, and monetization.


I've contributed to titles like Elden Ring, Dark Souls, Tekken, Cyberpunk 2077, and more. My expertise spans AAA, Premium, F2P, and Service Games, mobile, PC, and console platforms.


Game companies with millions of dollars of budget paid me and my team to research what makes games succeed and fail.


For years, we have studied hundreds of popular and obscure games from all around the world.


I have put everything I have learned in the last decade of researching, working in games, and helping my clients succeed into this streamlined course.


Because of this a lot of the knowledge you will gain here can't be found elsewhere.

10+

10+

10+

YEARS OF EXPERIENCE

YEARS OF EXPERIENCE

YEARS OF EXPERIENCE

40+

40+

40+

CLIENTS

CLIENTS

CLIENTS

150+

150+

150+

STUDIOS MENTORED

STUDIOS MENTORED

STUDIOS MENTORED

Testimonials

What People are Saying

Over the years I had many clients that were very satisfied with my services. Here you can read their experiences in their own words.

  • Charlotte Meixner

    Patrick is terrific! I’ve known Patrick since 2019. He is very experienced on an international level and successful in the complete games business: from User Psychology, to Game Design, Game Analysis, Blockchain, Web3 and NFTs. His knowledge, which he conveys in a target group-oriented way, has always supported me in my work and has already led to successes in the short term. Patrick is always up to date with new developments and follows a holistic approach. I can highly recommend working with Patrick.

  • Rita Fortuny Pi

    Co-founder of Team Ugly

    His knowledge and his very good constructive dialogue, helped Ugly, the video game, on having a better product communication. Thanks for your commitment.

  • Dr. Robin Kiera

    Patrick stood out for his strategic thinking, deep analytical skills and consulting capabilities. Working for the product strategy department at Goodgame Studios Patrick supported the foundation and set up of a new studio (I was working on) with his profound expertise of free to play gaming products and a deep understanding of the gaming market. I am happy and thankful to have had his support for this successful project. A big thanks to him. Besides this concrete support Patrick was a great partner to kick around ideas and discuss best practices. A great guy to be around.

  • Jerome Dureau

    Associate Director at

    Bandai Namco Europe

    Patrick is exceptionally focused on delivering effective results. He combines pragmatism with analytical thinking, and his open-minded approach is paired with unwavering dedication. With a Cartesian mindset, he is both trustworthy and committed to staying current with trends and best practices, while consistently engaging with key stakeholders. It has been a true pleasure working with him at Bandai Namco, he is a valuable asset to anyone looking to elevate their game.

  • Lena Mech

    CEO of Cozy Game Studio

    Patrick is an amazing consultant and coach when it comes to all things at the intersection of game design and business. Working with him not only helped to improve our product, but more importantly it helped to change our approach to game development. I highly recommend working with him.

  • Chris Coniglio

    Founder of Silent Factory

    Patrick’s empirical approach to game and product design provided us with a fresh perspective, helping us understand the ‘why’ behind successful design choices and enabling us to focus on what truly brings value to players.

  • André Persson

    CMO of Starbreeze

    I’ve had the pleasure to work with Patrick in several companies for a decade now. He cares about the data, the projects and your ability to succeed by mitigating risks. A powerful ally.

  • Eric McVinney

    Founder of Armandra

    Patrick has the sense and know-how of being a top level professional and maintaining focus even in the most chaotic of work loads. He has demonstrated time and again of keeping the work flow smoothly going, as well as being there to talk to in and outside of work. He does, indeed, makes sure that everyone is happy in both his team and for others as well.

  • Daniel Ny

    Indie Developer

    Earlier this week I had the pleasure to attend a Masterclass with the topic “Success Factors of Games & The Power of Play” led by Patrick Rose. As a Indie developer working on my first bigger project the information and experience shared by Patrick was invaluable and I’m super happy we got this now when we still have time to make changes in the game but also include this when planning our marketing strategy.

    Professionally, this was probably the most valuable and interesting eight hours I’ve had this year.

  • Mattias Wiking

    CEO of Turborilla

    Patrick Rose has been a tremendous help in improving our free-to-play games. His clear and actionable insights led to noticeable improvements, and we've already started applying them to our future features. Working with Patrick was easy and enjoyable, and we’re excited about the positive impact his advice will have.

  • James Lo

    CEO of Taktyl Studios

    & President of GDAP

    Patrick Rose doesn't just provide you with the 'WHAT'S'— what you could have done better —more importantly, he walks you through the 'WHY'S.' He ensures that you truly understand the reasoning behind the approach, His ability to connect the dots and offer insightful explanations sets him apart as an exceptional mentor.

  • Mathias Reichert

    COO at Deck13 Interactive

    I highly recommend Patrick Rose for his exceptional analytical skills. He thoroughly analyzed the launch of our recent project and provided an insightful, detailed report that highlighted key areas for improvement. His analysis has been invaluable in shaping our future projects and helping us avoid potential pitfalls. Patrick’s expertise and attention to detail make him an excellent choice for anyone seeking an outside, out-of-the-box perspective.

Testimonials

What People are Saying

Over the years I had many clients that were very satisfied with my services. Here you can read their experiences in their own words.

  • Charlotte Meixner

    Patrick is terrific! I’ve known Patrick since 2019. He is very experienced on an international level and successful in the complete games business: from User Psychology, to Game Design, Game Analysis, Blockchain, Web3 and NFTs. His knowledge, which he conveys in a target group-oriented way, has always supported me in my work and has already led to successes in the short term. Patrick is always up to date with new developments and follows a holistic approach. I can highly recommend working with Patrick.

  • Rita Fortuny Pi

    Co-founder of Team Ugly

    His knowledge and his very good constructive dialogue, helped Ugly, the video game, on having a better product communication. Thanks for your commitment.

  • Dr. Robin Kiera

    Patrick stood out for his strategic thinking, deep analytical skills and consulting capabilities. Working for the product strategy department at Goodgame Studios Patrick supported the foundation and set up of a new studio (I was working on) with his profound expertise of free to play gaming products and a deep understanding of the gaming market. I am happy and thankful to have had his support for this successful project. A big thanks to him. Besides this concrete support Patrick was a great partner to kick around ideas and discuss best practices. A great guy to be around.

  • Jerome Dureau

    Associate Director at

    Bandai Namco Europe

    Patrick is exceptionally focused on delivering effective results. He combines pragmatism with analytical thinking, and his open-minded approach is paired with unwavering dedication. With a Cartesian mindset, he is both trustworthy and committed to staying current with trends and best practices, while consistently engaging with key stakeholders. It has been a true pleasure working with him at Bandai Namco, he is a valuable asset to anyone looking to elevate their game.

  • Lena Mech

    CEO of Cozy Game Studio

    Patrick is an amazing consultant and coach when it comes to all things at the intersection of game design and business. Working with him not only helped to improve our product, but more importantly it helped to change our approach to game development. I highly recommend working with him.

  • Chris Coniglio

    Founder of Silent Factory

    Patrick’s empirical approach to game and product design provided us with a fresh perspective, helping us understand the ‘why’ behind successful design choices and enabling us to focus on what truly brings value to players.

  • André Persson

    CMO of Starbreeze

    I’ve had the pleasure to work with Patrick in several companies for a decade now. He cares about the data, the projects and your ability to succeed by mitigating risks. A powerful ally.

  • Eric McVinney

    Founder of Armandra

    Patrick has the sense and know-how of being a top level professional and maintaining focus even in the most chaotic of work loads. He has demonstrated time and again of keeping the work flow smoothly going, as well as being there to talk to in and outside of work. He does, indeed, makes sure that everyone is happy in both his team and for others as well.

  • Daniel Ny

    Indie Developer

    Earlier this week I had the pleasure to attend a Masterclass with the topic “Success Factors of Games & The Power of Play” led by Patrick Rose. As a Indie developer working on my first bigger project the information and experience shared by Patrick was invaluable and I’m super happy we got this now when we still have time to make changes in the game but also include this when planning our marketing strategy.

    Professionally, this was probably the most valuable and interesting eight hours I’ve had this year.

  • Mattias Wiking

    CEO of Turborilla

    Patrick Rose has been a tremendous help in improving our free-to-play games. His clear and actionable insights led to noticeable improvements, and we've already started applying them to our future features. Working with Patrick was easy and enjoyable, and we’re excited about the positive impact his advice will have.

  • James Lo

    CEO of Taktyl Studios

    & President of GDAP

    Patrick Rose doesn't just provide you with the 'WHAT'S'— what you could have done better —more importantly, he walks you through the 'WHY'S.' He ensures that you truly understand the reasoning behind the approach, His ability to connect the dots and offer insightful explanations sets him apart as an exceptional mentor.

  • Mathias Reichert

    COO at Deck13 Interactive

    I highly recommend Patrick Rose for his exceptional analytical skills. He thoroughly analyzed the launch of our recent project and provided an insightful, detailed report that highlighted key areas for improvement. His analysis has been invaluable in shaping our future projects and helping us avoid potential pitfalls. Patrick’s expertise and attention to detail make him an excellent choice for anyone seeking an outside, out-of-the-box perspective.

Testimonials

What People are Saying

Over the years I had many clients that were very satisfied with my services. Here you can read their experiences in their own words.

  • Charlotte Meixner

    Patrick is terrific! I’ve known Patrick since 2019. He is very experienced on an international level and successful in the complete games business: from User Psychology, to Game Design, Game Analysis, Blockchain, Web3 and NFTs. His knowledge, which he conveys in a target group-oriented way, has always supported me in my work and has already led to successes in the short term. Patrick is always up to date with new developments and follows a holistic approach. I can highly recommend working with Patrick.

  • Rita Fortuny Pi

    Co-founder of Team Ugly

    His knowledge and his very good constructive dialogue, helped Ugly, the video game, on having a better product communication. Thanks for your commitment.

  • Dr. Robin Kiera

    Patrick stood out for his strategic thinking, deep analytical skills and consulting capabilities. Working for the product strategy department at Goodgame Studios Patrick supported the foundation and set up of a new studio (I was working on) with his profound expertise of free to play gaming products and a deep understanding of the gaming market. I am happy and thankful to have had his support for this successful project. A big thanks to him. Besides this concrete support Patrick was a great partner to kick around ideas and discuss best practices. A great guy to be around.

  • Jerome Dureau

    Associate Director at

    Bandai Namco Europe

    Patrick is exceptionally focused on delivering effective results. He combines pragmatism with analytical thinking, and his open-minded approach is paired with unwavering dedication. With a Cartesian mindset, he is both trustworthy and committed to staying current with trends and best practices, while consistently engaging with key stakeholders. It has been a true pleasure working with him at Bandai Namco, he is a valuable asset to anyone looking to elevate their game.

  • Lena Mech

    CEO of Cozy Game Studio

    Patrick is an amazing consultant and coach when it comes to all things at the intersection of game design and business. Working with him not only helped to improve our product, but more importantly it helped to change our approach to game development. I highly recommend working with him.

  • Chris Coniglio

    Founder of Silent Factory

    Patrick’s empirical approach to game and product design provided us with a fresh perspective, helping us understand the ‘why’ behind successful design choices and enabling us to focus on what truly brings value to players.

  • André Persson

    CMO of Starbreeze

    I’ve had the pleasure to work with Patrick in several companies for a decade now. He cares about the data, the projects and your ability to succeed by mitigating risks. A powerful ally.

  • Eric McVinney

    Founder of Armandra

    Patrick has the sense and know-how of being a top level professional and maintaining focus even in the most chaotic of work loads. He has demonstrated time and again of keeping the work flow smoothly going, as well as being there to talk to in and outside of work. He does, indeed, makes sure that everyone is happy in both his team and for others as well.

  • Daniel Ny

    Indie Developer

    Earlier this week I had the pleasure to attend a Masterclass with the topic “Success Factors of Games & The Power of Play” led by Patrick Rose. As a Indie developer working on my first bigger project the information and experience shared by Patrick was invaluable and I’m super happy we got this now when we still have time to make changes in the game but also include this when planning our marketing strategy.

    Professionally, this was probably the most valuable and interesting eight hours I’ve had this year.

  • Mattias Wiking

    CEO of Turborilla

    Patrick Rose has been a tremendous help in improving our free-to-play games. His clear and actionable insights led to noticeable improvements, and we've already started applying them to our future features. Working with Patrick was easy and enjoyable, and we’re excited about the positive impact his advice will have.

  • James Lo

    CEO of Taktyl Studios

    & President of GDAP

    Patrick Rose doesn't just provide you with the 'WHAT'S'— what you could have done better —more importantly, he walks you through the 'WHY'S.' He ensures that you truly understand the reasoning behind the approach, His ability to connect the dots and offer insightful explanations sets him apart as an exceptional mentor.

  • Mathias Reichert

    COO at Deck13 Interactive

    I highly recommend Patrick Rose for his exceptional analytical skills. He thoroughly analyzed the launch of our recent project and provided an insightful, detailed report that highlighted key areas for improvement. His analysis has been invaluable in shaping our future projects and helping us avoid potential pitfalls. Patrick’s expertise and attention to detail make him an excellent choice for anyone seeking an outside, out-of-the-box perspective.

SPECIAL LAUNCH OFFER

Make games players can't stop playing and PAYING!

Make games players can't stop playing and PAYING!

Join Now And Get Full Lifetime Access.

Learn at your own pace, anytime, anywhere.

Total Value: €2,100

Now €880

Now €880

One-Time Payment

9.5 Hours of Video Content (€1,500)

9.5 Hours of Video Content (€1,500)

One-Hour 1:1 Consultancy Session (€250)

One-Hour 1:1 Consultancy Session (€250)

Bi-Weekly Q&A Sessions (€250)

Bi-Weekly Q&A Sessions (€250)

MVP Design Template (€50)

MVP Design Template (€50)

Game Design & Strategy Cheatsheet (€50)

Game Design & Strategy Cheatsheet (€50)

Personal Feedback on Exercises

Personal Feedback on Exercises

Exclusive Community Access

Exclusive Community Access

Completion Certificate

Completion Certificate

A Huge Return on Investment in Long-Term

A Huge Return on Investment in Long-Term

Immediate Access. Secure Purchase. Risk-Free

FAQ

FAQ

What exactly am I getting? What will I learn?

Who is this for?

Is this proven?

Why should I listen to you? Who are you?

What if I don’t like the course? What is your refund policy?

Can I work with you 1-on-1?

Do I need to attend Q&A sessions?

Will I get a certificate?

Do I get lifetime access?

What payment methods are allowed

How much does it cost?

You are still not sure?

You are still not sure?

Join the waitlist now risk-free and get instant full access to everything that will help you create more successful games.


Join the waitlist now risk-free and get full access to everything that will help you create more successful games on launch with a discount.